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Dictionaries and scholars have actually provided a variety of definitions. The deals a definition of the term: "using science in market, engineering, and so on, to create helpful things or to resolve issues" and "a machine, piece of devices, approach, and so on, that is developed by innovation." Ursula Franklin, in her 1989 "Real Life of Technology" lecture, gave another definition of the concept; it is "practice, the method we do things around here." The term is typically used to imply a specific field of innovation, or to refer to high technology or simply consumer electronics, rather than innovation as a whole.
In this usage, technology describes tools and makers that may be utilized to solve real-world problems. It is a far-reaching term that might consist of easy tools, such as a crowbar or wooden spoon, or more intricate machines, such as a spaceport station or particle accelerator. Tools and makers need not be product; virtual technology, such as computer software and business approaches, fall under this meaning of technology.
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Brian Arthur defines innovation in a likewise broad way as "a means to meet a human function." The word "technology" can also be used to describe a collection of strategies. In this context, it is the present state of mankind's understanding of how to integrate resources to produce desired products, to fix problems, fulfill needs, or please desires; it consists of technical methods, skills, procedures, techniques, tools and raw materials.
"State-of-the-art innovation" refers to the high technology offered to mankind in any field. Technology can be deemed an activity that forms or alters culture. In addition, innovation is the application of mathematics, science, and the arts for the benefit of life as it is understood. A modern-day example is the rise of interaction technology, which has decreased barriers to human interaction and as an outcome has actually helped generate new subcultures; the rise of cyberculture has at its basis the advancement of the Web and the computer system.